A Beginner’s Guide to Playing Chess

Project Overview

Context: This micro-lesson project was completed as part of the EME 6507 Development of Multimedia Instruction course at Florida State University. For the assignment, each student created a stand-alone micro-lesson that helps learners achieve a learning outcome in the cognitive domain. The project required comprehensive coverage of the chosen subject matter, with content appropriately sequenced and chunked for effective learner processing.

Conditions: I independently completed this project within a set timeframe before our trial membership of Articulate Storyline expired. Each student chose their own topic for the micro-lesson, requiring us to develop our own learning objectives, assessments, materials, and graphics. Pictures were sourced from Articulate and Microsoft Office stock libraries, with additional graphics created in Microsoft PowerPoint. Content development and Articulate Storyline usage were self-directed, supplemented by training videos, blogs, rule books, and tutorials.

Scope: This represents the final product of original material that was submitted for a grade in the class. My professor provided feedback to change the font on one section so that learners could read the content easier. Other than that modification the project has not changed since submission.

Role: I solely led the creation and development of this entire project, serving as both the analyst, designer, and developer. This enabled me to establish the learning objectives, generate all content, and design assessments to gauge individuals' comprehension upon lesson completion.

Below is a list of the competencies and how they were demonstrated on this project.

Communication Skills

  • Communicate effectively in written, oral, and visual formats.

  • Produce clear, concise, and grammatically correct messages.

  • Produce visuals that adhere to the principles of message design

As an instructional designer, it's essential to learn and utilize tools that will help with clear communication and enable the development of instruction tailored to the specific requirements of the learner audience. Chess is appealing to all ages and skill levels, but it requires knowledge of maneuvering multiple pieces, intricate game rules, setup, and a variety of possible outcomes that ends a game. This complexity may deter or confuse a novice player, unlike learning a less complicated game like checkers. This microlesson targets anyone aspiring to learn chess fundamentals, which can be a broad target audience. To accommodate for this larger target audience of diverse learners, I applied message design principles of keeping the critical information simple, memorable, and easily understood ensuring more meaningful learning material. Effective communication was used throughout the microlesson in both written and visual formats enabling novices to start playing the game or providing a refresher for intermediate players.

Design Skills

  • Generate appropriate instructional strategies and activities.

  • Apply interaction design principles.

  • Design assessments to measure learning and performance.

  • Use visual design principles appropriately.

When creating a micro-lesson, instructional designers should develop content that is relevant, engaging, concise, and tailored to the learning objectives of the target audience. They must have familiarity with instructional design principles to provide guidance and maximize the learning outcomes. The overall design of the micro-lesson, from content to assessments, was to facilitate participants achieving the learning objectives laid out in the beginning of the course. Design choices for this microlesson followed Richard Mayer’s principles to enhance instructional goals: reducing extraneous processing, managing essential processing, and fostering generative processing. For example, following the coherence principle, I minimized distractions by omitting non-essential material. Adhering to the segmenting principle, lessons were chunked down into learner paced segments. The personalization principle was employed, using a conversational tone throughout the course to promote learner engagement. The graphics and illustrations that were provided on screen with corresponding words (e.g., the full chessboard set up with labeled pieces slide, Rook special movements castling diagram) were placed near each other following the spatial contiguity principle. 

Designing effective assessments, including quizzes, activities, and knowledge checks, enables instructional designers to evaluate learner comprehension and reinforce learning outcomes within the microlesson. The lesson includes assessments at the beginning and end. The initial assessment introduces topics and evaluates prior knowledge. At the lesson's conclusion, another quiz assesses learning. Quizzes feature multiple-choice questions, drag-and-drop tasks, and organization exercises. Feedback is provided for incorrect responses, allowing learners to review correct answers.

Technology and Media Skills

  • Select and use appropriate technology and media for specific outcomes.

  • Develop instructional materials using a variety of media (e.g., print, audio-visual, multimedia).

  • Develop and use web-based instruction, e-learning, social media, and content management tools.

  • Use technology tools in the design process.

Proficiency with e-learning authoring tools and other relevant technologies is essential for developing and delivering online micro-lessons effectively. The micro-lesson was created and hosted using Articulate Storyline 360, a popular e-learning authoring tool known for its interactive features. Storyline 360 facilitated key interactivity components such as button triggers, quizzes, and simulations. Storyline’s slide-based approach, like Microsoft PowerPoint, offers familiarity to learners using the tool for the first time. 

Designing microlessons with adaptive and responsive features enables learners to access content across various devices and screen sizes, ensuring a consistent and optimized learning experience. Accessing the course is straightforward via a web browser on a computer or mobile device, without the need for additional software installation.

Integrating multimedia elements such as images, videos, audio, and interactive simulations can enhance learner engagement and comprehension. This microlesson utilizes audio voice-over, animation, and static graphics. The voice-over delivers fundamental chess information, while animation demonstrates piece movement and capture patterns. Static graphics reinforce concepts for learners to reference independently.

Personal & Interpersonal Skills

  • Give and receive constructive feedback.

Even though this was an individual project, this assignment allowed for peer feedback during various design phases, aiding in project refinement. Constructive criticism from fellow classmates helped identify design flaws and functionality issues. Addressing these concerns strengthened the project. Additionally, peers incorporated suggested improvements into their own designs based on my feedback.